![]() To move forward quickly I started to create a mini dating system. Please note this is my personal, engine learning R & D activity and what goes into the game depends on our new game designer. To learn Unreal Engine, I started prototyping things and creating software pieces. What is the best way to learn a new application development framework? In my experience the quickest way to learn new things in software development is to work on concrete tasks. I must get competent with Unreal Engine very soon. Based on the feedback, I understand what the main issues with the game are. To understand how we can make Subverse a much better game I am gathering user feedback by reading suggestions, forum comments, DEV Diary comments, user requests, and watching YouTube reviews. Never mind, C++ has not changed much since then.īy developing Subverse obviously I cannot rely on my Caesar III experience (even if I built quite nice aqueducts in that game). ![]() The problem is my gaming experience stopped back in the late 90’s with Caesar III (lol). Having this UI design background, moving to game design I feel is quite natural. ![]() The feedback about my UI design work has been quite positive. Prior to Subverse I had been delivering UI applications for a very long time. At the same time, I hope this info could be useful for the supporters of Subverse. ![]() Writing the blog will hopefully help to structure my objectives, and to keep my focus on the goals. I thought it would be a good idea to write about my Unreal Engine game design experience in a blog. ![]()
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