The cap at 10 million was great due to players having to Time the reinforcements every 15 min Exactly before attacks hit and wiped out those resources. Has this been changed? Can they now use one and it not effect the other? Or have they made the cap less then 10 million? So if your food cost was 1 mill, so was your gold cost. Both cost an escalated amount, and linked to each other. Yes it will comfort a few times, and thats a pain in the but a few times is MUCH better then non stop 24/7. The other alliance members were doing what they could to rei food and gold, but at every 15 min interval I would hammer the town, and I was able to get the resources out before they stacked up to the 5 million or whatever they were. I ran into this recently while capping a bot town. Once the troops are gone, the food would be looted fast, leaving little to no time for the reinforcements to make a difference. This is totaly useless due to the fact that you cant have that much in Wherehouses. Praying uses 10% and increases in amount every use.ġ00m pres player uses 1m food to pray each time? Better check your facts first before posting Stal.I did the math early on, and It was 960 Million (or gold) to keep your town safe for a 24 hour span. 100k scouts carries just under 1m total ress, and it's gonna be split between food and gold.īot cities are still easy to capture because of this. This is good because bots would usually use scouts to transport food/gold into a city being capped. BUT, there is still a good thing, it takes 1 million. Praying doesn't take the full amount, yes. if it was an intentional change, i hope that you, evony, are taking steps to a REFORMED comforting system not a band-aid. i feel more like its back to the way it was. now that a 100 mil prest player can use 1 mil food to lift prest by 25 for as long as he wants all day, i dont feel the same way about going to pvp. Can any evony reps or devs comment on this change? I honestly LOVED the idea that I could go and capture another players city with out his bot sitting around for 3 days comforting. What has happened? I would like to know how intentional the change in the praying comforting function was. but wait, it doesnt take the full amount of res to comfort using praying? it only takes something like 10% of what its supposed to? not only that but i heard tonight that disaster relief will still cost the appropriate amount. This caused another change evony took out the ability for players to drop prestige by quitting alliances (as with almost any change on evony this caused great uproar for different reasons by different people across both ages). It also resulted in players excessively dropping prestige so that their comforting would not increase as high as 10 million as fast (the base comfort level was set by prestige). This resulted in many things including HC's on age2 being taken which couldnt have been done previously due to alliances botting comfort scripts and such. They made a gradual system so that third-party programs (bots), and habitual comforters, could no longer sit in their cities and comfort with no troops or walls for DAYS on end. For their own reasons, people hated it but luckily it all resulted in evony changing things up. Thus, what you read on the forums is little more than lip-service, designed to quell the complaints from the non-coining whiners.Īfter all, there are no in-game ads in Evony, and thus, Evony is 100% dependent on those people who do coin to support their operations.For a long time people have had a problem with the comforting system evony had in place. This means there is one, and one reason only, why botters are not banned - they represent a significant part of Evony's customer base which coins, and any serious crackdown would affect a sizable portion of their income stream. I'm certain with wireshark and a couple hours of work, I could build a snort ruleset which would flag botter traffic. If anything, elimination of a comforting system encourages people to bot, by forcing someone who might otherwise play with a smaller army to now attempt to sustain a huge army for purposes of defense.Īs a network admin, I refuse to believe that Evony's staff are incapable of detecting botters with 100% accuracy. to build larger armies faster, have the stronger heros, etc. Without a comforting system in place which allows active, live players to comfort their cities when under sustained attack, the balance of power on any server immediately shifts to those who coin - for they can afford the excals, etc. Remember the adage of age 2? "No Bullies" ? Larger players will be able to "bully" smaller players into submission, and most of those will simply quit. And that is exactly what will happen if the comforting system is messed with.
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